Unforgiving turn-based PvP

Think or die

Draft a squad, hide your deployment, then outplay a real opponent one unit at a time. Free in your browser.

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A vs Sim match: the Assassin's Blink Slash, the Data Shaman's Fire Storm pulling enemies together and the Archer's Arrow Rain, with each fighter's gear on the HUDGameplay
Recorded in the game.

A match in three beats

Draft. Deploy. Battle.

  1. Picking the Data Shaman from the draft rail, locking it in and placing itThe draft
    Recorded in the game.
    01

    Draft

    Take turns picking from five classes. Never more than two of one.

    The draft →
  2. Deployment: your placement grid in blue, the opponent's hidden zone in orangeDeploy
    Recorded in the game.
    02

    Deploy

    Place your squad in your hidden zone. They can't see yours. You can't see theirs.

    Deploy →
  3. Both squads drop onto the board at once, then the match startsThe reveal
    Recorded in the game.
    03

    Battle

    Both squads are revealed at once. Then one unit acts per turn, alternating.

    Your turn →

The roster

Five classes. Two Miners.

Draft five fighters, never more than two of a class. Two Miners join every squad automatically.

The Squire, idle, from the game

Squire

Frontline · Anchor
Strong vs AssassinWeak vs ShamanWeak vs Archer
  • Health1,100
  • Move3
  • Rage
Spear ThrustBasic
Shield SlamSpecial50 rage
FortifiedPassive
The Assassin, idle, from the game

Assassin

Damage · Back-line hunter
Strong vs ShamanStrong vs ArcherStrong vs AlchemistWeak vs Squire
  • Health850
  • Move4
  • Energy
Dagger SlashBasic
Blink SlashSpecial50 energy
BackstabPassive
The Data Shaman, idle, from the game

Data Shaman

Damage · Artillery
Strong vs SquireWeak vs AssassinWeak vs Alchemist
  • Health650
  • Move2
  • Mana
Fire StrikeBasic
Fire StormSpecial50 mana
ClarityPassive
The Archer, idle, from the game

Archer

Control · Marksman
Strong vs SquireStrong vs AlchemistWeak vs Assassin
  • Health750
  • Move3
  • Focus
LongbowBasic
Arrow RainSpecial60 focus
Pinning ShotPassive
The Alchemist, idle, from the game

Alchemist

Support · Medic
Strong vs ShamanWeak vs ArcherWeak vs Squire
  • Health750
  • Move3
  • Reagents
Acid FlaskBasic
ElixirSpecial50 reagents
Field MedicPassive
The Miner, idle, from the game

Miner

Economy · Auto-included
Mines crystals
  • Health500
  • Move5
Pickaxe StrikeBasic
ProspectorPassive

Gear

Mine. Forge. Wear the set.

Every fighter class has three gear sets, and each pushes it a different way. The same Squire can guard the back line, carry the damage or charge in first.

  1. 01

    Mine

    Your two Miners dig crystals. Each turn a Miner doesn't swing, it stores +1 crystal for its next swing, up to 3.

  2. 02

    Forge

    A piece costs 5 crystals, and you start with 5. Forging doesn't use an action.

  3. 03

    Wear the set

    Two pieces of one set unlock its first bonus. Four unlock its second.

In the forge, the Squire's fourth Vanguard piece turns on Lance Charge. Then the Squire charges three tiles and slams the Data Shaman.Squire · Vanguard
Recorded in the game.

One Squire. Three jobs.

Sentry

Protects a squishy back line

  • Sentry Lance, weapon
  • Sentry Helm, head
  • Sentry Plate, body
  • Sentry Greaves, feet
2 piecesWatchful
Fortified reaches 3 tiles (from 2).
4 piecesIntercept
Once per round, when an enemy hits an ally within 2 tiles, the Sentry takes the hit instead, with its own defense.

Berserker

Damage carry

  • Berserker Lance, weapon
  • Berserker Helm, head
  • Berserker Plate, body
  • Berserker Greaves, feet
2 piecesBloodrage
+25% Spear damage while below half health. Rage from hits is doubled.
4 piecesRampage
Spear heals the Berserker for 30% of the damage it deals, and also hits one enemy next to the target for half damage.

Vanguard

Engage and lockdown

  • Vanguard Lance, weapon
  • Vanguard Helm, head
  • Vanguard Plate, body
  • Vanguard Greaves, feet
2 piecesMomentum
Spear deals +20 damage for each tile the Squire walked this turn before attacking, up to +60.
4 piecesLance Charge
Shield Slam becomes a charge: dash up to 3 tiles in a straight line to an enemy, then slam it. Can't charge while Pinned, and a Squire's Bulwark can only be slammed from next to it.

Play your way

Pick your opponent.

Win or learn. Loser gets a lesson.

Lore

The world ended. The arguing didn't.

After the End War, the Clad settle it in the arena. Read how it came to this.

Read the lore →

Board recorded in the game.

FAQ

Asked. Answered.

Do I need a wallet?

No. Playing is free and needs no wallet.

Is it free?

Yes. vs Sim and vs Player are free, right in your browser. It's free. Your excuses aren't.

How long is a match turn?

45 seconds in vs Player. Miss three turns in a row and you forfeit. vs Sim has no clock.

What are the Miners?

Two join every squad automatically. They mine crystals, and your team spends them on gear at the forge. Miners can't wear gear. A team left with only its Miners loses.

What is the forge?

Where crystals turn into gear. Every fighter has four gear slots, and a piece costs 5 crystals. Wear two or four pieces of one set to unlock its bonuses. Gear lasts one match: each match starts with no gear and 5 crystals a side.

When does ranked open?

Not announced yet.

Free · No wallet needed

Your move.

It's free. Your excuses aren't.